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Old Mar 21, 2008, 04:22 AM // 04:22   #21
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/signed
but shouldn't the Chef be at something like 25k?
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Old Mar 21, 2008, 06:46 PM // 18:46   #22
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25k seems low to me. I advocate more gold sinks in the game, especially with all the farm bots screwing with the economy. Besides, in the GH it's a Guild expense. Everyone can chip in if they like, and 100k is easily obtainable even if you're just one person buying it.

To go anything less than that, they might as well give it away. I think the amenities of the guildhall should reflect the guild's dedication. No one like to join a guild unless the hall is filled because, let's face it, if it's not the guild is either undedicated, unorganized, or brand new. If people are willing to part with some cash to keep up with the amenities, they have a steak in the guild and are less likely to jump from one to the next. If times are financially hard in your guild, it's an opportunity to work together for a common good. If someone has 100k to spare on this, better they use it this way to help their guildmates, rather than just giving it away as many often do.
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Old Mar 22, 2008, 01:11 AM // 01:11   #23
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Great idea, but way overpriced.

/signed if they're 10k each or less. I wouldn't pay more than 20k for any of them.
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Old Mar 22, 2008, 01:30 AM // 01:30   #24
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Quote:
Originally Posted by Vlatro
The Guild Chef
Cost 100k

Adds a chef to the hall who can prepare foods for your guild. Prices from this vendor would be consistent with that of other food crafters and merchants in the game.
/signed for that.

Quote:
The Collector
Cost: 200k*

The collector does just what it sounds like, he collects a variety of things.

Usage: The collector requires 3-5 random collector items and rewards the player who turns them in with a small prize, 1k, a random gold item, a lockpick etc. Once redeemed, the item he is collecting randomly changes, Forcing guilds to cooperate and plan to obtain items from across all campaigns, similar to the "Celestial Feast" quests during the New Year event.
Example: The collector asks for 5 Azure Remains. The first guild member to redeem all 5 collects the prize. The collector now wants 3 Golem Runestones.

This could open the door for guild events like scavenger hunts where a team races to collect all the items. It would be a nice supplemental source of income for casual farmers, but as the items change, grinding one area as many of the more serious farmers do would only give them the necessary items for a very limited time.
/notsigned. I don't see the use. Also, since people can't hold more than 100k at one time, you wouldn't be able to buy this character.

Quote:
The Jester
Cost 100k

The jester plays simple games to entertain.
/signed. Fun little add-on. I'd be more happy if he'd allow us to play festival games for fun (Snowball and Dodgeball, for example).

Quote:
Consumables*
Cost 150k

Offers GWEN consumables, including Perfect Salvage kits, Essence of clarity, Star of transferrance, Armor of salvation, Grail of might, and Resurrection scrolls.
/signed only if unique area consumables are not included. Again, cost is over 100k.

Quote:
Master of ceremonies*
Cost 150k

Informs players in chat (one time only) of an upcoming event, Such as winter's day, the New Year festival, St. Patrick's Day drops etc. Helpful for those with autologin who may miss those notes. He also redeems holiday collectibles for their respective prizes. For instance, He will take Lunar tokens all year for the typical rewards, even after the festival has ended. I know people have been going crazy for these collectors to remain longer, but they can not in town as they are built-in with the rest of the event. This would answer those pleas with an alternative way to redeem these items afterward.
/signed for the purpose of being an after-event collector. Even if he would only be allowed to collect items for prizes for a week after the event was over, that would prevent players from wasting collectible items earned during the event. Again, the cost is over 100k.

Overall, the prices on some of them seem a little steep for what they do, but seeing how most guilds that would use these would already be full, I don't think it would be too much of an issue.
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Old Mar 22, 2008, 03:08 AM // 03:08   #25
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I realize the limitation of the 100k at time trade, but it could just as easily be auto-deducted from storage as it could from the buyer's inventory, so it's a small issue. I like the high prices as it gives additional benefit to guilds who can afford it. 200k in the current game economy is easier to get than the 50k NPCs when they were introduced with Prophacies. It used to be a big deal having all the amenities in your hall, now everyone has them with minimal effort. I could concede on the chef as it's really just another merchant, but the others provide functionality above and beyond what is currently available, and thus should be more valuable.

On the issue of consumables, it provides a single place to acquire each of them, but as the title requirement is still intact, I see no problem with that. It would require the buyer to have Eye of the North and have followed the story line quests (and possibly done some point farming) prior to being available. It works in principal identically to what is already there, it just puts those merchants in a more convenient place. For example, if your in DoA and want a powerstone, the round trip to get it involves zoning twice rather than 6 times.

Quote:
Fun little add-on. I'd be more happy if he'd allow us to play festival games for fun (Snowball and Dodgeball, for example).
Agreed there, but I think AreaNet would save those specific games as part of the holiday festivities. If they were accessible year round, people would demand something new come winter's day, and then we're getting into a major update. Besides, I look at things like snowball fights during winter's day as a GW Holiday tradition, best kept as it is. Christmas trees are nice at christmas, but if I put one up in July and people will think I'm either a retard or a sociopath. I'd be open to something similar though.

Last edited by Vlatro; Mar 22, 2008 at 03:26 AM // 03:26..
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Old Mar 22, 2008, 07:42 AM // 07:42   #26
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The prices are a bit high in my opinion, and except for the chef, I like them. The chef just confuses me I suppose, I don't know how it will work with you showing the item. Is it anyone in the guild shows or you alone can show and get him to make the stuff? Please clarify if possible. If it is guild I can agree with that too but I don't see the need for it really, but then again I don't see the need for a Cape NPC in the guild hall but they still added it so, yeah.

Prices I would have are:

Chef: 25k or 50k
Jester: 10k
Consumables: 50k
Master of ceremonies: 10k or 25k
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Old Mar 22, 2008, 10:30 AM // 10:30   #27
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I like the suggestions, but none of them should be over 100k as you can't have more than that in your inventory. Also, the GWEotN consumables should only be available to a player if they actually own GWEotN.
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Old Mar 22, 2008, 03:30 PM // 15:30   #28
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Quote:
Originally Posted by Yol
I like the suggestions, but none of them should be over 100k as you can't have more than that in your inventory. Also, the GWEotN consumables should only be available to a player if they actually own GWEotN.
The consumables is a nonissue since you must have the title requirement. People who don't own GW:EN couldn't have the titles, so they would be unable to purchase them.
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Old Mar 22, 2008, 08:12 PM // 20:12   #29
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How are you planning on paying 150k - 200k for an NPC when the max gold you can carry is 100k?
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Old Mar 22, 2008, 08:52 PM // 20:52   #30
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/Signed
No Chef though, please.

p.s: 100k Gold is max limit someone can hold.
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Old Mar 24, 2008, 01:31 AM // 01:31   #31
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OK, I surrender, I'll change the original post seeing as how no one reads how the gold limit was to be addressed.
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Old Mar 24, 2008, 06:07 PM // 18:07   #32
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/signed for "The Collector", "The Guild Chef"* and "Master of ceremonies"

The Collector: I dont like the reward thing, but like the idea that you can get collector items that you have already unlocked (already showed him). The Chef could be included in this by only selling foods from collectors.
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Old Mar 24, 2008, 06:20 PM // 18:20   #33
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/signed

I love the idea of a consumable NPC.
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Old Mar 24, 2008, 06:32 PM // 18:32   #34
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/signed
But I agree that they are overpriced. I understand the 100k for the current NPCs, but these NPCS functionalities would be much less, meaning that they should also cost less. Particularly the jester (if he doesn't give gamer points). I would agree with Azazels hiring prices.
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Old Mar 24, 2008, 06:44 PM // 18:44   #35
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/signed

I love the chef, they were a good idea in NF and were forgotten about.
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Old Mar 24, 2008, 07:53 PM // 19:53   #36
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/signed

I like all of the ideas. I crave more NPCs in my GH!
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Old Mar 24, 2008, 08:33 PM // 20:33   #37
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Quote:
Originally Posted by Vlatro
it could just as easily be auto-deducted from storage as it could from the buyer's inventory, so it's a small issue.
Obviously not, otherwise there'd be no trade limit.

But yea, I like them all, except the Chef. Food is only a part of one quest. It is nowhere else in the game (unless you count Ale or Cakes)
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Old Mar 24, 2008, 08:36 PM // 20:36   #38
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/signed
except the consumeable NPC (would give access to players without GWEN)
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Old Mar 24, 2008, 10:53 PM // 22:53   #39
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/signed for all
i dont have EotN and cant get consumables so i dont know mabey there should be a restrition that you can only talk to the consumable person if you have EotN because people that have it will get mad if everyone can get them.
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Old Mar 25, 2008, 01:01 AM // 01:01   #40
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Quote:
Originally Posted by Kanyatta
Food is only a part of one quest. It is nowhere else in the game (unless you count Ale or Cakes)
I, and many others use those food items all the time beyond quests. The skale soup for instance, or drake kabob. Use the +1 regen to offset the negative effects of a Vampiric weapon. It also could come in handy for those who are working on the sweet tooth title, as I for one always forget who to turn in mangador roots to. It has it's uses, though limited, but if we're to debate that we have to ask why there is a hat npc in the guild hall, or the dye trader. They are limited in their usefulness most of the time, but convenient to have. The point is giving more options to guilds on how best to outfit their hall. More importantly, it gives guilds something more to work for as a team. This is largely why I've maintained such a high price on them (though I have recently lowered it). It should not be easy to get. I don't believe in giving anything away, and it speaks well to the commitment of a guild who can offer the additional amenities.

Quote:
Originally Posted by The Air Avenger
i don't have EotN and cant get consumables so i don't know maybe there should be a restriction that you can only talk to the consumable person if you have EotN because people that have it will get mad if everyone can get them.
In Eye of the north, anyone can talk to the consumables guys, but they will only sell to you if you hold rank 3 or higher in the required reputation title. I would maintain that, as players without GW:EN could not gain rank in those titles anyway, it's a moot point. No sense in recoding a system for verification if one already exists.

Last edited by Vlatro; Mar 25, 2008 at 01:07 AM // 01:07..
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